2and3D Photography 2022
As in 2021, the pandemic forced us to organize a second online edition in 2022. This time we did so from the auditorium in the Rijksmuseum. It was an unusual experience to sit in front of an empty auditorium and communicate through two monitors. Again, thanks to a call for papers, we were able to present a wonderful program on three consecutive Tuesdays, twice followed by a practical workshop and once with a round table discussion.
Day 1, 24 May (rescheduled 15 June)
- Todd Swanson & Serena Parr: The making of Getty's Mesopotamia immersive experience
- Markus Lanxinger & Hester Chan: Case study M+: Unboxing Marcel Duchamp’s Boîte-en-valise in 3D
- Isabella Hodgson: Collaborative 3D App Development in the Museum
- Jon Blundell & Jon Tyson: Packrat: The Smithsonian’s Open-Source System-of-Record for 3D Data
Day 2, 31 May
- Sanne Letschert: Cultural Emergency Response: Saving Cultural Heritage in Ukraine
- Albert Sierra & Lluis Gonzalez: Giravolt, spreading 3D technologies in the heritage sector
- Yosi Pozeilov: A Simple Ultraviolet Induced Visible Fluorescence Verifying Target
- Scott Geffert: Emerging Technology Report: USD for cultural heritage interchange
Day 3, 7 June
- Vince Rossi & Eric Hollinger: Smithsonian uses 3D Tech to restore a Broken Sacred Object for Tlingit Indians
- Bob Ketting & Max Roest: How to create lifelike 3D scans at scale
- Owen Murray & Alexis Pantos: Digital Publication Prototype for Egyptology
- Rob Erdmann: AI-based image fusion, analysis, and visualization for Rembrandt's The Night Watch